What is The Indie Stones game called

Indie Stone Stop Selling Zomboid. But!

The Indie Stone, creators of upcoming apocalypse RPG Project Zomboid, have been barred from selling Project Zomboid by Google Checkout. This seems egregiously unfair, but part of the big G’s reason for this smackdown is that they’re asking money for something that doesn’t yet exist. Indie Stone, for whom this is now the second time they’ve been denied a big pile of money which they claim to desperately need to fund Zomboid’s development, have devised a possible way around this.

Now, they’re asking you to buy games that do exist – which will be accompanied by a ‘free’ copy of Zomboid once it is available. Proceeds from this trio of games will fund Zomboid’s development, presuming that cash doesn’t also get locked away from them. What are these games? Ah, that’s the thing.

How does ‘Stand On Top Of The Other Guy But Be Bigger’ sound to you? Or ‘Droids’? Or text-based grammar-abusing vignette ‘Rock Paper Scizzorz?’

I cannot attest to the quality of these titles, but note that £5, £10 or £15 seems rather a high price for each of them. It’s probably a fair price for Project Zomboid though. What a shame you can’t pre-order that for £10, eh? There’s just no way to do that. All you can do is buy one of these other games for between £5 and £15 and get a free copy of the Zomboid alpha (plus all future updates) down the line. Which, you’ll agree, is nothing at all like paying between £5 and £15 to pre-order Project Zomboid. If only there was a way to do that.

There isn’t. But you can buy the other games, with a free copy of Project Zomboid, from here. Advise The Indie Stone, “just remember that Project Zomboid will only be a cut-down alpha when first released, and expanded upon in subsequent updates.”

The Indie Stone

TIS began as four people working out of the UK and Canada to create their vision of the ideal zombie survival game. During the hair-raising rollercoaster ride of Zomboid’s development the core initial team gained a raft of contributors, zed enthusiasts, technical support boffins and close friends who were similarly dedicated to the cause. One of them happens to be a raccoon.

Project Zomboid Rezzed Session

For a rundown of the early history of Project Zomboid this talk initially given at Rezzed in Brighton in 2012 covers it all in detail.

Meet the Team

Project Zomboid is now developed all around the world. We have contributors and support staff in Canada, England, France, America, Germany, Russia, Australia and more besides.

The photo below shows the largest Project Zomboid team photo to date, yet sadly lacks our Canadian, Russian, American and Australian contingents – and also contains a drunk man we don’t know outside a pub in Newcastle.

Development Best Friends

During the development of Project Zomboid we have aligned forces with several companies whose services we would heartily recommend to anybody – so long as it doesn’t mean that our turf is getting muscled in on.

General Arcade

A hotshot team of coders to whom no MP or vehicular challenge is too great. ‘The Russians’ have been working alongside The Indie Stone for many years, and are a great bunch to hang around with.

Formosa Interactive UK

Formerly known as Noiseworks, the team at Formosa UK are in charge of the PZ soundscape – and brilliantly reinvented the noise of the Knox Event for Build 41. They are, universally, charming and handsome.

TEA

An extraordinary bunch of established game development renegades who helped breathe life into our animation system, and provided guidance on MP. Also lives partially in a separate form as Bitbaboon, who have helped no end with optimisation and general clever bizness.

Contact us

For Twitter details and ways to make email contact, please visit the Contact Us page!

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