Скільки займає проходження a Plague Tale Innocence

Скільки займає проходження a Plague Tale Innocence

Follow the grim tale of young Amicia and her little brother Hugo, on a heartrending journey through the darkest hours of history. Hunted by Inquisition soldiers and surrounded by unstoppable swarms of rats, Amicia and Hugo will come to know and trust each other. As they struggle to survive against overwhelming odds, they will fight to find purpose . Read More in this brutal, unforgiving world.

How long is A Plague Tale: Innocence ?
When focusing on the main objectives, A Plague Tale: Innocence is about 11 Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 16 Hours to obtain 100% completion.

Platform s :
Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S

A Plague Tale: Innocence Trophy Guide & Roadmap

Welcome to the A Plague Tale: Innocence Trophy Guide! Follow the grim tale of young Amicia and her little brother Hugo in a heart-wrenching journey through one of the darkest times in a France infested by plague. Hunted by the Inquisition and surrounded by deadly swarms of rats, siblings Amicia and Hugo de Rune will get to know each better and trust one another. As they struggle to survive against overwhelming odds, they will fight to find purpose in this brutal and unforgiving world.

This is an easy and very fun platinum to add to your collection. For the platinum you need to play the story (16 Chapters + Epilogue), find some collectibles (Hugo’s Herbariums, Gifts, Curiosities, Alchemist Carts), and fulfill certain chapter-specific requirements. Completing each story chapter awards you one trophy. As you play, Chapter Selection unlocks, giving you the opportunity to mop up chapter-specific trophies and collectibles after the story, so nothing is missable. Just grab what you can find and get everything else after the story or do everything in one go by checking our Collectibles Locations Guide and Full Walkthrough for all Story Chapters. The choice is yours.

Step 1: Play through the Story and Gather As Many Crafting Materials As You Can for “Not a toy anymore” and “Handfull of pockets”

The first step is to play through the story without worrying too much about collectibles and chapter-specific trophies. They can be easily tackled through Chapter Selection during step 2. What you really want to keep an eye out for is to gather as many crafting materials as possible right from the start. Ideally you want to try and upgrade your Sling and Equipment in one single playthrough. This, however, requires you to be on the lookout for crafting materials at all times and to do so you need to scour every nook and cranny of each chapter. Also, it’s important to upgrade your pockets to a minimum of level 2 in order to even be able to hold enough crafting materials to upgrade either one. Because of lack of space, you won’t have enough space and you’ll miss some materials at the start of the game. In any case, play through the end but focus your crafting materials only on either the Sling or Equipment and ignore Alchemy altogether. Alchemy doesn’t really make a difference in terms of decreasing the difficulty. If you do so, you should have either one fully upgraded as you approach the end of the game (3/4 into the story). Then, replay some of the endgame chapters, starting with one you knew you had lots of materials in but this time continue playing focusing on what’s left (either Sling or Equipment depending on what you decided to power up first on your main playthrough) until it’s fully powered up. Check Step 3 for more information about this.

Step 2: Chapter Selection for Collectibles Mop-Up and Chapter-Specific Trophies

This step is optional, depending on how you’ve decided to go about the story. Now that you’ve finished it, use Chapter Selection accessible from the game’s main menu to mop up remaining collectibles and chapter-specific trophies.

Step 3: Finish upgrading the Sling or Equipment

This step is optional, depending on how meticulous you were in your exploration while playing the story. If you need more materials to finish powering up your Sling and Equipment, starting with Chapter 9 and playing back-to-back until Chapter 12 included is a good idea. If you’ve been thorough in your exploration up until Chapter 9, you should only have a dozen of crafting materials left to completely powering up either one.

Useful Tips, Tricks and Guides:

A Plague Tale: Innocence Trophy Guide

Innocence
Earn all “A Plague Tale: Innocence” trophies
Earn all other trophies in A Plague Tale Innocence to unlock platinum.
The de Rune Legacy
Complete chapter 1
Automatic story-related trophy. Unlocks by completing Chapter 1 “The De Rune Legacy”. Check out our full A Plague Tale: Innocence Walkthrough.
The Strangers
Complete chapter 2
Automatic story-related trophy. Unlocks by completing Chapter 2 “The Strangers”. Check out our full A Plague Tale: Innocence Walkthrough.
Retribution
Complete chapter 3
Automatic story-related trophy. Unlocks by completing Chapter 3 “Retribution”. Check out our full A Plague Tale: Innocence Walkthrough.
The Apprentice
Complete chapter 4
Automatic story-related trophy. Unlocks by completing Chapter 4 “The Apprentice”. Check out our full A Plague Tale: Innocence Walkthrough.
The Ravens’ Spoils
Complete chapter 5
Automatic story-related trophy. Unlocks by completing Chapter 5 “The Ravens’ Spoils”. Check out our full A Plague Tale: Innocence Walkthrough.
Damaged Goods
Complete chapter 6
Automatic story-related trophy. Unlocks by completing Chapter 6 “Damaged Goods”. Check out our full A Plague Tale: Innocence Walkthrough.
The Path Before Us
Complete chapter 7
Automatic story-related trophy. Unlocks by completing Chapter 7 “The Path Before Us”. Check out our full A Plague Tale: Innocence Walkthrough.
Our Home
Complete chapter 8
Automatic story-related trophy. Unlocks by completing Chapter 8 “Our Home”. Check out our full A Plague Tale: Innocence Walkthrough.
In the Shadow of Ramparts
Complete chapter 9
Automatic story-related trophy. Unlocks by completing Chapter 9 “In the Shadow of Ramparts”. Check out our full A Plague Tale: Innocence Walkthrough.
The Way of Roses
Complete chapter 10
Automatic story-related trophy. Unlocks by completing Chapter 10 “The Way of Roses”. Check out our full A Plague Tale: Innocence Walkthrough.
Alive
Complete chapter 11
Automatic story-related trophy. Unlocks by completing Chapter 11 “Alive”. Check out our full A Plague Tale: Innocence Walkthrough.
All That Remains
Complete chapter 12
Automatic story-related trophy. Unlocks by completing Chapter 12 “All That Remains”. Check out our full A Plague Tale: Innocence Walkthrough.
Penance
Complete chapter 13
Automatic story-related trophy. Unlocks by completing Chapter 13 “Penance”. Check out our full A Plague Tale: Innocence Walkthrough.
Blood Ties
Complete chapter 14
Automatic story-related trophy. Unlocks by completing Chapter 14 “Blood Ties”. Check out our full A Plague Tale: Innocence Walkthrough.
Remembrance
Complete chapter 15
Automatic story-related trophy. Unlocks by completing Chapter 15 “Remembrance”. Check out our full A Plague Tale: Innocence Walkthrough.
Coronation
Complete chapter 16
Automatic story-related trophy. Unlocks by completing Chapter 16 “Coronation”. Check out our full A Plague Tale: Innocence Walkthrough.
Knights!
Complete all chapters
Automatic story-related trophy. Unlocks by completing all Chapters and Chapter 17 / Epilogue “For Each Other”. Check out our full A Plague Tale: Innocence Walkthrough.
Herbalist
Find 6 flowers
» A Plague Tale: Innocence All Collectibles Locations
Botanist
Find all the flowers
» A Plague Tale: Innocence All Collectibles Locations
Curiosities hunter
Find 13 curiosities
» A Plague Tale: Innocence All Collectibles Locations
Curiosities collector
Find all curiosities
» A Plague Tale: Innocence All Collectibles Locations
Big sister
Find all the gifts for the orphans
» A Plague Tale: Innocence All Collectibles Locations
Not a toy anymore
Fully upgrade the sling
Chapter 2 – The Strangers introduces the game’s crafting mechanics. To upgrade your Sling, you can either use the workbenches you find in the next chapters or take advantage of the crafting menu using which allows you to upgrade your Sling on the go. The Sling has three upgrade levels for two different categories, Strings and Pouch. To completely upgrade it you need to complete each upgrade level for both categories. To move to the next level, you need to have the right type and amount of crafting materials needed for that specific upgrade. Each chapter has lots of crafting materials, but for some of them, such as fabric, cord, and leather, the game isn’t exactly generous. Make it a point to be thorough in your exploration to avoid having to replay chapters for missing materials.

To be clear, the materials cannot be farmed. When you replay from an earlier chapter (e.g. chapter 9) it will reset the materials back to what you had when you first played the chapter during the story. Then, you have to be thorough from there on out and replay the upcoming chapters until you got enough upgrade materials. It will only save newly found materials when playing chapters back to back in their chronological order. For example, after completing chapter 9 again you will have the newly found materials available in chapter 10, then play chapter 10, chapter 11 and so on. But you can’t skip chapters, e.g. jumping from chapter 9 to chapter 11 will NOT carry over your newly found materials. So, start focusing on upgrade materials early on and focus on one upgrade list at a time (Sling or Equipment).

To be clear, the materials cannot be farmed. When you replay from an earlier chapter (e.g. chapter 9) it will reset the materials back to what you had when you first played the chapter during the story. Then, you have to be thorough from there on out and replay the upcoming chapters until you got enough upgrade materials. It will only save newly found materials when playing chapters back to back in their chronological order. For example, after completing chapter 9 again you will have the newly found materials available in chapter 10, then play chapter 10, chapter 11 and so on. But you can’t skip chapters, e.g. jumping from chapter 9 to chapter 11 will NOT carry over your newly found materials. So, start focusing on upgrade materials early on and focus on one upgrade list at a time (Sling or Equipment).

In the De Rune’s estate is an area where Amicia can get further training for her sling. To get to the training ground, you can use the pictures below. The trophy will unlock once all pots have been destroyed.

In Chapter 2 Hugo repeatedly says he’s hungry. Somewhere in the village is an apple tree that, despite the plague, is still bearing fruit. Use the pictures below to get to the tree. Then, use to pick up an apple and give it to Hugo. When Hugo bites the apple, the trophy will unlock.

After the first stealth section in chapter 4, Amicia and Hugo will find an area with lots of small trees with red and yellow leaves. Here Hugo will let go of your hand because he wants to play hide-and-seek. To unlock this trophy, you need to sneak up on and find Hugo before he finds you. Use to be quiet. Use the pictures below for the right path to take.

After shooting down the corpses hanging from a tree, you’ll need to enter a wooden structure. Here is a soldier that begs us to be saved. To unlock the trophy, here’s what you need to do: first, grab the torch from the mounting spot. Then, immediately after crossing the first opening, turn the camera to the left to find a new mountain spot for the torch. Place the torch here. Then, cast Ignifer at the torch next to the soldier. Doing so will save the soldier from certain death. When he thanks you, the trophy will pop.

Shortly after the beginning of chapter 8, Hugo wants to show you what he’s found in your new home. When he wants you to follow him to Lucas’s laboratory, don’t go in yet. Instead, keep going down the stairs until you get to a tomb. Interact with the tomb by pressing and when Hugo and Amicia finish preying, the trophy will unlock.

When you reach the University building, you’ll notice two enemies standing guard opposite the main door. While you can simply enter the building using the unguarded side entrance, for this trophy you need to get rid of those two guards and enter using the door behind them. One guard has a big shield protecting him from most projectiles, while the other just wears a helmet. For this trophy, I lured both guards to the previous rat area and used Odoris to have the rats take care of them. If that doesn’t work, you can always try and use Devorantis and rocks to take them down, but this requires good aim, especially for the guy holding a shield. Once you’ve made quick work of both guards, enter the building from the main door and the trophy should unlock as the chapter ends.

Shortly after the beginning of Chapter 12, you will come across two dying soldiers leaning against a wall and a cart respectively. The soldier by the wall cannot be killed as there’s a glass torch above him that cannot be doused. For this trophy to pop, do not use Exstinguis on the torch above the second soldier or else the rats will eat him. Instead, use Exstinguis on the brazier north-west of you and then Odoris in the same spot. This will kill two birds with one stone: you will be able to safely cross and you will also show the soldier mercy by not feeding him to the rats. The trophy should unlock after unlocking the big wooden door. Use the pictures below if you need visual reference.

For this trophy you don’t have to stay with Lord Nicholas. Quite the opposite instead: to unlock this trophy you need to get ahead of Lord Nicholas and enter the door he would use if you actually followed him, enter the room in front of you and hide beneath a table. To do this, you need to take advantage of a quick opportunity window during which Lord Nicholas stops for a moment to talk to a monk in the garden. To make this all easier, use the pictures below for visual reference. Once you hide under the table, the trophy should pop.

In the area where you save the townspeople is a gate to the right of the way you came from. The gate is locked from the other side. Next to the wooden objects on fire is an alleyway where rats have built a nest. Walk down this alley, then turn your camera around to see the gate’s lock. Cast a rock to unlock the door and then go back to go through the gate. At the end of this road is Rodric’s old forgery. After Rodric finishes talking, the trophy should pop.